Monthly Archives: February 2012

From the Lie-Berry: Monster World

 

This is the first in the series of “From the Lie-Berry,” where I will pull a game from my personal collection (to be put online soon!) and review it, dissect the game design, and hopefully find some insight into how it can be applied to future DORC products.  I find a lot of inspiration in older games not because of their perceived “simplicity” but because often their experiences are tighter, the restrictions of the time guiding them towards purer design, budgets were smaller forcing developers to create something that stood out, and and they could deal with a smaller set of variables to create real sculpted experiences.

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