This short article appeared in an issue of Incredibly Strange Games as part of an evening of Strange Games held on March 25th, 2017 at Seattle’s Fuse Box.
Atari Games released Hard Drivin’ to arcades in 1989. It was one of the first solid-filled polygonal racing games with dedicated hardware that attempted (ahem) to realistically simulate actual vehicle physics. It was amazing for the time, and I first experienced it as a sit-down cabinet with force-feedback steering wheel and a real clutch and gear shift. It was also a hit, and 1990 saw a sequel called Race Drivin’ that added additional tracks and cars. Sweet!
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